Mobile Design • Prototyping • Communication

Rate My Professor

Mobile app creation for rating university professors and reviewing previous student reviews

man walking in front of textured wall
man walking in front of textured wall
man walking in front of textured wall
man walking in front of textured wall

Midway through my Computer Graphic Technology major I was a part of a small team of three people tasked with creating a mobile design for a professor rating application.  The goal being to create a working prototype for students to be able to rate professors that teach a particular course at a chosen university.  This way students can compare and make better decisions when picking classes grounded by feedback from previous students.

Working together we designed a simple layout that allowed a student to verify their identity and move straight into the reviews they search for.  To be on the same page we constantly met in person for discussions and designing.  Once a universal design was chosen we could split up task flows and reveal progress as they went.  This was crucial to make sure everyone was on the same page and keeping up with the work load up until the deadline.

Task flows broken down per task

crowd of people on a town square
crowd of people on a town square
crowd of people on a town square

Developing the rough frame for the mobile application we mapped out the pages for the task flows visualizing the design.  Creating a rough template to then apply to a higher quality and detailed paper prototype. This was crucial to make sure we did not miss any interactions moving between pages.

Wireframes of task flows and low-fidelity paper prototype

With all the plans laid out on paper we used Figma to craft a high-fidelity prototype.  Splitting the work I predominantly worked on the login, home, and menu pages while the others did the reviews and rating pages.  Once near completion we started linking the pages together and adding elements that can be toggled in the prototype.  The late stages of the project were especially helpful in improving my skills in prototyping as it was the first time we used a prototyping software to that degree.

Overall I strengthened my skills as a communicative teammate while learning a lot about developing a prototype.  At the time I felt like I really understood designing based off of a problem, but this showed me creating a solution from the ground up.  We kept spirits high during our every other day meetings and kept steady throughout the entire production.

people playing basketball outside
people playing basketball outside

Final high-fidelity prototype

From individual design to project lead, see the process of my work.

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Rate My Professor

Mobile app creation for rating university professors and reviewing previous student reviews

man walking in front of textured wall
man walking in front of textured wall
man walking in front of textured wall
man walking in front of textured wall

Midway through my Computer Graphic Technology major I was a part of a small team of three people tasked with creating a mobile design for a professor rating application.  The goal being to create a working prototype for students to be able to rate professors that teach a particular course at a chosen university.  This way students can compare and make better decisions when picking classes grounded by feedback from previous students.

Working together we designed a simple layout that allowed a student to verify their identity and move straight into the reviews they search for.  To be on the same page we constantly met in person for discussions and designing.  Once a universal design was chosen we could split up task flows and reveal progress as they went.  This was crucial to make sure everyone was on the same page and keeping up with the work load up until the deadline.

Task flows broken down per task

crowd of people on a town square
crowd of people on a town square

Developing the rough frame for the mobile application we mapped out the pages for the task flows visualizing the design.  Creating a rough template to then apply to a higher quality and detailed paper prototype. This was crucial to make sure we did not miss any interactions moving between pages.

Wireframes of task flows and low-fidelity paper prototype

crowd of people on a town square

With all the plans laid out on paper we used Figma to craft a high-fidelity prototype.  Splitting the work I predominantly worked on the login, home, and menu pages while the others did the reviews and rating pages.  Once near completion we started linking the pages together and adding elements that can be toggled in the prototype.  The late stages of the project were especially helpful in improving my skills in prototyping as it was the first time we used a prototyping software to that degree.

Overall I strengthened my skills as a communicative teammate while learning a lot about developing a prototype.  At the time I felt like I really understood designing based off of a problem, but this showed me creating a solution from the ground up.  We kept spirits high during our every other day meetings and kept steady throughout the entire production.

people playing basketball outside
people playing basketball outside

Final high-fidelity prototype

From individual design to project lead, see the process of my work.

More projects

Web Design • Prototyping • Testing

EHR Eyefinity Encompass

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LeadershipCommunication

Cozy Wine Co.

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Mobile DesignPrototyping • Communication

Rate My Professor

Mobile app creation for rating university professors and reviewing previous student reviews

Midway through my Computer Graphic Technology major I was a part of a small team of three people tasked with creating a mobile design for a professor rating application.  The goal being to create a working prototype for students to be able to rate professors that teach a particular course at a chosen university.  This way students can compare and make better decisions when picking classes grounded by feedback from previous students.

man walking in front of textured wall
man walking in front of textured wall
man walking in front of textured wall
man walking in front of textured wall

Working together we designed a simple layout that allowed a student to verify their identity and move straight into the reviews they search for.  To be on the same page we constantly met in person for discussions and designing.  Once a universal design was chosen we could split up task flows and reveal progress as they went.  This was crucial to make sure everyone was on the same page and keeping up with the work load up until the deadline.

Task flows broken down per task

Developing the rough frame for the mobile application we mapped out the pages for the task flows visualizing the design.  Creating a rough template to then apply to a higher quality and detailed paper prototype. This was crucial to make sure we did not miss any interactions moving between pages.

Wireframes of task flows and low-fidelity paper prototype

crowd of people on a town square
crowd of people on a town square
crowd of people on a town square

With all the plans laid out on paper we used Figma to craft a high-fidelity prototype.  Splitting the work I predominantly worked on the login, home, and menu pages while the others did the reviews and rating pages.  Once near completion we started linking the pages together and adding elements that can be toggled in the prototype.  The late stages of the project were especially helpful in improving my skills in prototyping as it was the first time we used a prototyping software to that degree.

Overall I strengthened my skills as a communicative teammate while learning a lot about developing a prototype.  At the time I felt like I really understood designing based off of a problem, but this showed me creating a solution from the ground up.  We kept spirits high during our every other day meetings and kept steady throughout the entire production.

people playing basketball outside
people playing basketball outside

Final high-fidelity prototype

From individual design to project lead, see the process of my work.

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Web Design • Prototyping • Testing

EHR Eyefinity Encompass

Explore

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Cozy Wine Co.

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